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1. The Interbus epic arc - more PVE stuff - in Player Features and Ideas Discussion [original thread]
My proposal is just ONLY for an implementation for this Interbus epic arc and only the needs for it - no other changes involved. Thanks for your response. GeeShizzle MacCloud wrote: ....on a related note, i do think that npc corps like interb...
- by Loyal Stranger - at 2012.09.07 10:39:00
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2. The Interbus epic arc - more PVE stuff - in Player Features and Ideas Discussion [original thread]
Firstly, thanks for your response! Just to clarify further my proposal, i am not thinking of touching existing missions/storylines at all, so no resources for that. I am aware too for the current expansion on PVP capabilities, but as a PVEr i am ...
- by Loyal Stranger - at 2012.09.07 10:31:00
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3. The Interbus epic arc - more PVE stuff - in Player Features and Ideas Discussion [original thread]
Hello, well the title i think says it all. What i propose is a new epic arc that is based on Interbus corporation lore. This arc would have the following characteristics: It would be a much longer series of missions from all existing arcs a...
- by Loyal Stranger - at 2012.09.07 09:29:00
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4. Mining rigs & tweaks - in Player Features and Ideas Discussion [original thread]
Well, they could re-balance a bit the default ore holds volumes if the ore hold rigs seem to push them too much . But in my eyes i don't see why not us getting back some diversity and flexibility that existed with cargo holds before the change. Al...
- by Loyal Stranger - at 2012.09.07 08:39:00
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5. Mining rigs & tweaks - in Player Features and Ideas Discussion [original thread]
I warmly agree with your proposal for Ore Hold Optimization Rigs. This will add the now missing variety and flexibility on configuration for Barges and Exchumers. More specifically i would like to see them act the same way as for Cargo Hold Opti...
- by Loyal Stranger - at 2012.09.03 07:25:00
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6. New Skill(s) for Planetary Activities - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: Have you seen this yet? No, i haven't to be honest, i just had an idea and just posted it. What you proposed is an order of magnitude larger of my current thought - i just went for a set of skills that would make current ...
- by Loyal Stranger - at 2012.08.09 21:27:00
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7. New Skill(s) for Planetary Activities - in Player Features and Ideas Discussion [original thread]
The idea i propose is to make the PI activity much more like a full profession on itself like Mining. There would be a lot of skills that make this activity much more fruitful, as it happens to mining too.
- by Loyal Stranger - at 2012.08.09 20:34:00
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8. New Skill(s) for Planetary Activities - in Player Features and Ideas Discussion [original thread]
Hello, my proposal is to add some skill(s) that influence Planetary Activities and make Planetarians as a separate specialty in EVE game. For example, i propose: 1. Planetary Customs Office Connections Explanation : Understanding of social ...
- by Loyal Stranger - at 2012.08.09 10:31:00
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9. Please make the agent missions more interesting! - in Missions & Complexes [original thread]
I will post here my thoughts from the view of a PVE lover as me: No need to make fluctuations on current missions and the way they are. There exist plenty of people, many hardcore or not pvpers and others that use them as a repetitive and rel...
- by Loyal Stranger - at 2012.08.07 13:02:00
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10. Is it possible to Remote Target Paint ? - in Ships and Modules [original thread]
Edited by: Loyal Stranger on 29/04/2011 12:57:24 Friend is using torpedoes, i was looking for a way to enchance the damage he produces, in order him not having to fit target painter on his ship. Thank you all for the responses.
- by Loyal Stranger - at 2011.04.29 12:57:00
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11. Is it possible to Remote Target Paint ? - in Ships and Modules [original thread]
Edited by: Loyal Stranger on 29/04/2011 12:50:07 Yes target painter fitted in my ship will be an option, you are right. What i am looking for if there is a way to directly enhance friend's ability for that, not me having target paint each ra...
- by Loyal Stranger - at 2011.04.29 12:47:00
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12. Is it possible to Remote Target Paint ? - in Ships and Modules [original thread]
Seems my question was not understood. Let me rephrase that then. What equivalent module (if exists) should i use, if i want the friend's ship not to use a Target Painter to help him enchance his ability for his rats signature radius (ie, not him...
- by Loyal Stranger - at 2011.04.29 12:35:00
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13. Is it possible to Remote Target Paint ? - in Ships and Modules [original thread]
Hello, what i ma looking for is for a Remote Target Painter. I searched but i could not find such module. If i want to do Remote Target Painting (ie enhance a friend's ship with more Signature Radius for his rats) how could i achieve that? TIA
- by Loyal Stranger - at 2011.04.29 12:14:00
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14. How Primary & Secondary Skill Req Levels affect Bonus on Faction Ships - in Ships and Modules [original thread]
Edited by: Loyal Stranger on 22/03/2011 15:51:12 Well, my question is how do the Levels of the Skills that one has in Primary and Secondary Requirements for Faction Ships affect the bonuses that are actually applied. For example, if we are ta...
- by Loyal Stranger - at 2011.03.22 15:49:00
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